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Prompts matching the #edtech tag
Create SCORM 1.2 compliant e-learning course package. Components: 1. Manifest file (imsmanifest.xml) structure. 2. Content organization (items/resources). 3. Runtime API communication (LMSInitialize, LMSSetValue). 4. Data tracking (cmi.core.score, cmi.core.lesson_status). 5. JavaScript interface for LSM interaction. 6. Packaging content (ZIP archive). 7. Testing in SCORM Cloud. 8. Handling suspend and resume data. Include fallback for non-LMS environments.
Create a digital escape room for a unit review using Google Forms. Theme: 'Escape the Mad Scientist's Lab' for a science unit. Structure: 1. Create a Google Form with multiple sections. 2. Set up 'response validation' for each question, so students can only proceed to the next section if they answer correctly. This acts as the 'lock'. 3. The questions are puzzles related to the unit content (e.g., a riddle about mitosis, a coded message with vocabulary words). 4. The final section reveals a 'You Escaped!' message. 5. Use a storyline to connect the puzzles. Share the form with students to complete in small groups. Promotes collaboration, problem-solving, and engagement.
Design a VR lesson for a world history class using Google Expeditions or similar platform. Objective: Students will identify key architectural features of the Colosseum and Roman Forum. Pre-VR Activity (10 mins): Introduce key vocabulary (arch, aqueduct, forum) and provide historical context. VR Experience (20 mins): 1. Guide students through a 360-degree tour of the Colosseum. 2. Pause at points of interest, asking questions ('What events took place here?' 'How does the architecture support a large crowd?'). 3. Move to the Roman Forum, have students identify different building types. Post-VR Activity (15 mins): Students write a 'postcard' from ancient Rome describing what they saw, or work in groups to build a model of a Roman structure.
Leverage AI to provide faster, more personalized feedback on student writing. Tools: Writable, Turnitin Feedback Studio, ChatGPT. Workflow: 1. Students submit essays to an AI-powered platform. 2. The AI provides instant feedback on grammar, spelling, sentence structure, and style. 3. The AI can also check for plagiarism and assess against a rubric. 4. Teacher reviews the AI's comments, adds higher-level feedback on argumentation and critical thinking, and adjusts the AI-generated score. 5. Students use the combined feedback to revise their work. Benefits: saves teacher time on low-level corrections, provides immediate feedback to students, allows teachers to focus on more substantive comments. Ethical consideration: teach students how to use AI as a tool, not a crutch.
Set up and manage a class blog to provide an authentic audience for student writing. Platform: Edublogs, Kidblog, or a private Blogger site. Process: 1. Setup: Create the blog, establish categories (e.g., book reviews, science reports, creative writing), and teach students how to use the platform. 2. Digital Citizenship: Teach lessons on appropriate online commenting and respecting intellectual property. 3. Writing & Publishing: Students draft posts, receive peer and teacher feedback, revise, and then publish their work on the blog. 4. Audience: Share the blog link with parents and other classes. Encourage comments from readers. 5. Student Roles: Assign student editors, moderators, and social media managers (for a closed class account). Turns writing assignments into meaningful communication.
Integrate Classcraft to gamify vocabulary for a 7th-grade ELA class. Setup: 1. Create student accounts (Mages, Warriors, Healers). 2. Define game rules: earn XP (Experience Points) for correct vocabulary quiz answers, lose HP (Health Points) for off-task behavior. 3. Create 'quests' where students use vocabulary words in sentences to defeat a 'monster'. 4. Reward system: students spend GP (Gold Pieces) on real-world privileges (e.g., 5 minutes of free time, listen to music while working). Weekly 'Boss Battle': a challenging vocabulary quiz where students collaborate using their character powers. Track progress on a public leaderboard to foster competition.
Outline a K-12 digital citizenship curriculum. Key Themes (by grade band): K-2 (Safety & Balance): online safety basics, screen time balance. 3-5 (Privacy & Communication): personal information, cyberbullying awareness, respectful online talk. 6-8 (Media Literacy & Digital Footprint): identifying fake news, understanding digital permanence, online reputation. 9-12 (Copyright & Activism): fair use, intellectual property, using social media for social good. Implementation: monthly lessons delivered by homeroom teachers, integrated into subject areas (e.g., citing sources in history), parent workshops, student-led campaigns. Use resources from Common Sense Media. Assess via scenarios and reflections.
Replace a traditional research paper with a podcast project. Subject: US History. Task: Students work in groups of 3-4 to create a 15-minute podcast episode on a historical event. Process: 1. Research Phase: Students gather information from primary and secondary sources. 2. Scripting Phase: Students write a collaborative script, including narration, sound effects, and potential interview segments. 3. Recording & Editing Phase: Students use tools like Audacity or Soundtrap to record and edit their podcast. 4. Publishing: Episodes are uploaded to a class website or platform like SoundCloud. Assessment Rubric: historical accuracy, narrative structure, audio quality, collaboration, and source citation. Allows for creativity and develops 21st-century communication skills.
Use Scratch to teach storytelling in a 5th-grade ELA class. Project: 'Animate a Narrative'. 1. Introduction (1 hour): Teach Scratch basics (sprites, backdrops, motion blocks, say blocks). 2. Storyboarding (1 hour): Students plan a short story with a beginning, middle, and end on paper. 3. Coding (3 hours): Students create their animated story in Scratch, programming characters to move and speak dialogue. 4. Peer Feedback (1 hour): Students share their projects and give 'two stars and a wish' feedback. 5. Revision (1 hour): Students revise their animations based on feedback. Assessment: rubric based on narrative structure, character development, and coding complexity (e.g., use of loops, conditional statements).
Write a grant proposal to fund a 1:1 Chromebook initiative. Proposal Sections: 1. Needs Statement: Use data to demonstrate the need (e.g., current device-to-student ratio, state testing requirements, digital divide statistics). 2. Project Description: Detail the plan to provide a Chromebook for every student, including implementation timeline, professional development for teachers, and digital citizenship curriculum. 3. Goals and Objectives: State clear, measurable goals (e.g., 'By Year 2, 100% of students will have access to a device, and teachers will integrate technology in 75% of lessons'). 4. Budget: Provide a detailed line-item budget for devices, cases, management software, and teacher training stipends. 5. Evaluation Plan: Explain how you will measure the project's success (e.g., usage data, teacher surveys, student achievement data). Research potential funders (local foundations, tech company grants).
Structure a 60-minute math lesson using the station rotation model. Three Stations (20 mins each): 1. Teacher-led Station: Small group (5-6 students) receives direct, targeted instruction based on recent formative data. 2. Collaborative Station: Students work in pairs or small groups on a hands-on activity or challenging word problem. 3. Online Station: Students work independently on adaptive learning software (e.g., Zearn, Dreambox) that adjusts to their skill level. Management: Use a timer and clear visual cues for rotations. Start and end with brief whole-group instruction. Benefits: allows for differentiation, combines teacher instruction with peer collaboration and personalized tech.